Welcome to Good News Dev log with another round of updates on the overall functionality of our upcoming Origins, The Fall of Azoria mobile game!
Continuous strides are being made towards the MVP version of the game, as our team moved on from stabilisation and performance passes and turned their main focus towards the MVP!
Now then, let us go into the details!
We’ve managed to improve some of our attack animations to make them more fluid when chaining a combo. We all know that it’s important to look good when going on the offensive!
Similarly climbing ladders had been improved both mechanically and with the animations. Hopefully there won’t be any accidental slip and fall to your doom situations, fingers crossed!
More work on dialogue improvements with NPCs and also their behaviours towards our player character. Along with some changes to the Journal and reward system, nothing says appreciation for your hard work as much as good “loot”.
Plus a few other things, such as:
Nothing says progress as much as, well, progress!
Stay tuned for our next week’s Game Mechanics article where we’ll focus on the Crystal Infusion crafting!
See you there!
Dreams Quest is a diversified entertainment company building fantasy and dream-like content that is both breathtaking and adventurous, driving the soul to learn and explore even more.
Origins: The Fall of Azoria, is the first instalment of an open-world, action-adventure roleplaying game. Players will be confronted with a world fast deteriorating, and an existential threat facing Azoria that must be resolved. Players will face a variety of conflicts and must learn how to interact with the natural world to repair and heal what is broken.
Dreams Quest is building a unique world through mythology and story, whose sole purpose is to share ancient knowledge, to awaken the soul and to re-teach methods of healing and growth long since forgotten. The company is developing a range of content including film, TV, music and games.