And we’re back with another instalment of Origins Game Mechanics. This time we’ll talk about Crystal Infusion and what you may need to create it. Let's take this show on the road, shall we?
Last time in our article about Extraction and Crystal Charging we talked about recharging an Infused Crystal. But where do you get such a crystal from, you might ask. Well, first of all, you will need an empty crystal.
Mind blowing, for sure but it gets even trickier so let’s keep ourselves focused! These can be found anywhere in the realm of Azoria so explore carefully!
Step one complete! For the sake of simplification let’s assume you’ve also found some required OM for the recipe. A Recipe? Indeed! A Crystal Infusion is basically crafting an item that will assist you.
These can range from supportive effects like healing, to a more direct way of dealing with “problems”, such as offensive spells. Not to say it’s only about taking the fight to your enemies, but undoing your wounds won’t “make the problem go away” if you catch our drift. Then again nothing cuts adventure short like an empty health bar…
It’s decided then! Let’s prepare the Life Force Crystal to keep you nice and healthy through the adventure.
We’ve got our ingredients ready, now let’s get a little bit technical.
For the “Life Force Crystal” we’ll need “Life Force” property from our Organic Matter. That will be our “core” ingredient for this recipe.
Next we’ll need to combine it with the “catalyst” to get the mystical process going.
For example: Our Life Force Crystal requires “Life Force” property as the “core” and then either “Lifesteal” or “Resistance” for the “catalyst”.
To get a Life Force Crystal with 100 charges, we’ll need equal parts of the “core” and “catalyst”. So 100 units of Life Force for the “core” will require 100 units of “Lifesteal” or “Resistance” for “catalyst”.
You can use up to 3 different OM ingredients that fit the “core” requirement and up to 2 for the “catalyst”.
Once they both match in the quantity, you press the shiny Infuse button and you’ve got yourself a brand new, straight off the printing press Life Force Crystal!
Best get acquainted with it soon, staying alive tends to be a monumental part of exploration!
All this talk about staying in one piece, but sometimes being on the offensive can help you stay alive, so next time we’ll talk about Modular Weapons!
Once you’re out there exploring the world, best to walk softly and carry a big staff! We’ll share what makes our “Modular Staff” special in the next Game Mechanics: Modular weapons article.
We’ll see you there!
Dreams Quest is a diversified entertainment company building fantasy and dream-like content that is both breathtaking and adventurous, driving the soul to learn and explore even more.
Origins: The Fall of Azoria, is the first instalment of an open-world, action-adventure role-playing game. Players will be confronted with a world fast deteriorating, and an existential threat facing Azoria that must be resolved. Players will face a variety of conflicts and must learn how to interact with the natural world to repair and heal what is broken.
Dreams Quest is building a unique world through mythology and story, whose sole purpose is to share ancient knowledge, to awaken the soul and to re-teach methods of healing and growth long since forgotten. The company is developing a range of content including film, TV, music and games.
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