Going as fast as possible can in no way be detrimental to a game, right? Just dashing through any challenge as if it’s a speedrun attempt.
Yeah… when developing a game, the overall “pace” must be decided very early on. Both for default character movement and how quickly they perform each action.
Some RPGs actually feature speed as either an attribute or a stat within their games.
It could for example increase their character movement speed to either distance themselves from or charge towards their enemies quicker.
It could also be a mechanic which affects all the actions they’re performing, allowing them to perform multiple actions before their opponents can react.
Speed can unfortunately very easily unbalance an otherwise balanced game if not implemented correctly.
If the game allows the speed to affect how quickly your character acts in the game it tends to amplify every other attribute.
For example, if your character performs actions at a 150% regular speed, then that would allow him to do things 50% faster than someone at a default speed would.
This basically means that his “damage” output would increase by half vs default 100% speed enemies!
So any attribute that is responsible for damage/attack increase would become much more efficient.
Quite a tough attribute to balance out when you have to take all that into account…
Movement speed doesn’t only affect how quickly you move from point A to point B. It also sets up the overall pace of the game!
An action RPG might have a quicker movement speed on characters than a game that focuses on a more story driven experience. Especially in older RPG titles.
If you can just zoom past everything within moments, you’d stop paying that much attention to things around you.
How quickly your character(s) move around the map will have an effect on how much you’re paying attention to your surroundings for sure.
If you can just dash from one point to the other, you’ll probably disregard much of the world around you.
Probably skip through a lot of dialogue too since you’ve got used to quick pace action and must get back to it right now!
Which is something that would just invalidate a lot of effort put into the game by the developers.
You might miss out crucial characters, key characters or even crucial items.
How fast your character moves plays a surprisingly large role in “how” we play games.
Speed can of course mean many things in a video game.
In a multiplayer game where two players face each other, movement speed for example can give an immense advantage. There's also the concern of using high mobility/speed characters to perform stream sniping certain character types.
Simply having the ability to outrun your opponent and strike at him from distance would probably result in some instantaneous nerf from developers.
Similarly being able to perform multiple actions in a single turn would result in speed builds being the meta build, until nerf hammer strikes it down.
RPGs with multiplayer focus are often unrecognisable when compared to the very early versions of the game.
Let's be honest here, there can be certain parts of the game that may require you to do a bit of grinding.
It could be caused by a sudden difficulty spike or simply trying to access an area that you shouldn’t go to yet due to the challenge being too great.
In games where speed stat affects how quickly you act or how often you can act before the enemy, this gives you a pretty effective way to level yourself up.
Get the crowd control abilities before the enemy has a chance to act and disable/defeat enemies without losing too much resources.
Just watch out to not have the same thing happen to you!
Origins: The Fall of Azoria will have a good deal of exploration and your character will be able to move fast when need be by utilising their stamina.
So you’ll be able to enjoy the colourful, intricate world full of mysteries and secret knowledge, deep lore, fun puzzles and of course action packed combat at your own pace!
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Depends on individual games but the majority have items that give you some boost to it. Either that or actual attributes, skills or talents to improve it.
JRPGs and plenty of turn-based games that offer quicker or multiple actions based on speed. The benefits are often worth the investment.
Yes. But that requires a lot more balancing and testing, which in turn slows down the release of the game.
Cool to have implemented into games but the extra resources necessary can cause delays and issues.